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from __future__ import annotations # for Class forward reference
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import random
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import uuid
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from typing import ClassVar
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class Node:
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"""
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Should be subclassed only
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"""
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# Class Var for statistics
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deepest_level: ClassVar[int] = 0
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largest_sibling_number: ClassVar[int] = 0
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all_nodes: ClassVar[list[Node]] = []
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def __init_subclass__(cls):
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""" each subclass must define its own ClassVar """
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# TODO to be renamed for clarity
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super().__init_subclass__()
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cls.deepest_level: ClassVar[int] = 0
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cls.largest_sibling_number: ClassVar[int] = 0
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cls.all_nodes: ClassVar[list[Node]] = []
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return cls
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def __new__(cls, name: str, parent: Node | None = None) -> None:
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"""
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prevent the user to set the same name for 2 nodes
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??? better to do it with uuid?
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"""
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for n in cls.all_nodes:
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if name == n.name:
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raise AttributeError('Node with this name already exists')
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else:
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return super().__new__(cls)
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def __init__(self, name: str, parent: Node | None = None) -> None:
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self.name = name
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self.parent = parent # is set with add_child
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self.children: list[Node] = []
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self.id = uuid.uuid4()
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type(self).all_nodes.append(self)
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def add_child(self, child: Node) -> None:
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"""
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Add new child node to current instance
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:param child: Node object
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"""
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child.parent = self
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if child.name not in [c.name for c in self.children]:
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self.children.append(child)
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if child.level > type(self).deepest_level:
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type(self).deepest_level = child.level
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if len(self.children) > type(self).largest_sibling_number:
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type(self).largest_sibling_number = len(self.children)
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else:
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raise Exception('Child with same name already exists')
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@property
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def siblings(self) -> list[Node]:
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"""
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Returns all the siblings of the Node object
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"""
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if self.has_siblings():
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return self.parent.children
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@property
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def parents(self) -> list[Node]:
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"""
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Returns all the ancestors of the Node object
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"""
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parents = []
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p = self
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while p.has_parent():
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p = p.parent
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parents.append(p)
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return parents
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@property
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def level(self) -> int:
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"""
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Returns the level of the Node object
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"""
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level = 0
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p = self
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while p.has_parent():
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level += 1
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p = p.parent
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return level
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@property
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def path(self) -> str:
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"""
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Returns a representation of the ancestor lineage of self
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"""
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path = ''
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for p in reversed(self.parents):
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path += p.name+'.'
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path += self.name
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return path
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def is_sibling(self, other: str) -> bool:
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"""
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Check if Node object is a sibling of the other Node object
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:param other: Other Node object to be compared with
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"""
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if other in [s.name for s in self.siblings]:
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return True
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else:
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return False
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def is_child(self, other: str) -> bool:
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"""
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Check if Node object is a child of the other Node object
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"""
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if other in [s.name for s in self.children]:
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return True
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else:
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return False
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def pretty_print(self, option: str = 'default') -> None:
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"""
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Print children tree from current instance
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"""
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dashes = ' '*self.level+'|'+'--'*self.level+' '
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if option == 'id':
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dashes += f'[{self.id}] '
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print(f'{dashes}{self.name}')
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for c in self.children:
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c.pretty_print(option)
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def has_parent(self) -> bool:
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""" check if Node object has a parent or not """
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if self.parent is not None:
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return True
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return False
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def has_children(self) -> bool:
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""" check if Node object has one child at least """
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if self.children is not None:
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return True
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return False
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def has_siblings(self) -> bool:
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""" check if Node object has one sibling at least """
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if self.has_parent() and self.parent.has_children() \
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and len(self.parent.children) > 0:
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return True
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return False
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def get_child(self, name: str) -> Node | None:
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""" find and returns a child with specified name. None if nothing found """
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for c in self.children:
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if c.name == name:
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return c
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return None
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def get_sibling(self, name: str) -> Node | None:
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""" find and returns a sibling with specified name. None if nothing
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found """
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for c in self.siblings:
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if c.name == name:
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return c
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return None
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def get_children(self, name: str) -> list[Node]:
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# refactoring, recursion is not good
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results = []
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if self.name == name:
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results.append(self)
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for c in self.children:
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results += c.get_children(name)
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return results
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@staticmethod
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def check_lineage(nodes: list[Node]) -> bool:
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"""
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check if the list of nodes is a straight lineage:
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node 1 (ancestor) -> node 2 -> node 3 -> ... -> node n (grand
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children)
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"""
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for i in range(1, len(nodes)):
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if nodes[i].parent != nodes[i-1]:
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return False
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return True
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@classmethod
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def reset_stats(cls) -> None:
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"""
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reset all the ClassVar members
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"""
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cls.deepest_level = 0
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cls.largest_sibling_number = 0
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cls.all_nodes = []
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@classmethod
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def create_random_nodes(cls, type_: str = 'cmd', depth: int = 0) -> Node:
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"""
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Creates random tree of nodes for testing purpose
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"""
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def create_node(level, i):
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id_ = len(cls.all_nodes) + 1
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return cls(f'{type_}_'+str(id_))
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def create_node_list(level: int, width: int = 5):
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return [create_node(level, i)
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for i in range(random.randint(1, width))]
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def create_arg_tree(arg: cls):
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if arg.level < depth:
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for a in create_node_list(arg.level):
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arg.add_child(a)
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create_arg_tree(a)
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return arg
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arg = cls('parser')
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return create_arg_tree(arg)
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def __lt__(self, other):
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return self.level < other.level
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def __gt__(self, other):
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return self.level > other.level
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def __le__(self, other):
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return self.level <= other.level
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def __ge__(self, other):
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return self.level >= other.level
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def __str__(self) -> str:
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return self.name
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if __name__ == "__main__":
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pass
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